Monster 4x4 3D
Client: Ubisoft, San Francisco
Client: Ubisoft, San Francisco
Our long term Client Ubisoft (San Francisco, US) asked us to concept and produce a new global Key Art for Nintendo 3DS's new game 'Monster 4x4 3D'.
After few rounds of concept work we came up with an idea that showed very dynamic and bold race scene that took place on the sands of a desert. To produce the key visual we used our experience gained for automotive industry and built from scratch two monster truck cars totally in 3D. On top of that our crew worked on a matte painting background and retouch. Thanks to advanced lighting and car paint shader technique - 3D part works perfectly with matte painting and creates unbelievable scene of real racing monster trucks.
Buckle up.
Agency: Ars Thanea
Art Director: Karol Kolodzinski
Concept Artist: Michal Lisowski, Krzysztof Roslan
3D Artist: Piotr Kosinski
Digital Artist: Karol Kolodzinski
Production Manager: Marcin Molski
After few rounds of concept work we came up with an idea that showed very dynamic and bold race scene that took place on the sands of a desert. To produce the key visual we used our experience gained for automotive industry and built from scratch two monster truck cars totally in 3D. On top of that our crew worked on a matte painting background and retouch. Thanks to advanced lighting and car paint shader technique - 3D part works perfectly with matte painting and creates unbelievable scene of real racing monster trucks.
Buckle up.
Agency: Ars Thanea
Art Director: Karol Kolodzinski
Concept Artist: Michal Lisowski, Krzysztof Roslan
3D Artist: Piotr Kosinski
Digital Artist: Karol Kolodzinski
Production Manager: Marcin Molski
Details
3D
Concept